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1. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: : Largeish reply to some questions and comments posted on Jan 22nd here : Decided that the title was probably being less than helpful by raising expectations and suggesting that we wouldn't continue iterating after these chan...
- by Ris Dnalor - at 2013.02.11 07:06:00
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2. Inject DUST players into Titans - in Player Features and Ideas Discussion [original thread]
joelinux wrote: In days of old, the Marine's original purpose was to protect the ship from being boarded while the Navy guys ran the ship. To that end, it might be possible to have the Titan injected with DUST players so that it is destroyed f...
- by Ris Dnalor - at 2013.02.07 07:37:00
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3. Captains Quarters Vs Captains Bridge - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Sorry but that's not how MY pod works. I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions. It's only critical I be in my chair, where I am plugged in, w...
- by Ris Dnalor - at 2013.02.07 07:36:00
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4. armor repair paste - in Player Features and Ideas Discussion [original thread]
zerquse wrote: armor repair paste and maybe hull repair paste for the small gang armor buffer guys. So you do not require logi or station repairs after every fight. Just a thought. it would either be too powerful, or it would take so long...
- by Ris Dnalor - at 2013.02.07 07:27:00
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5. New missions that are more like PVP... - in Player Features and Ideas Discussion [original thread]
Sedstr wrote: Ris Dnalor wrote: Sedstr wrote: Add a mission type 'strategic offense' The mission is to locate and eliminate X ships within a period of time. The NPCs are: .................locatable with locator agents. .................l...
- by Ris Dnalor - at 2013.02.07 07:24:00
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6. a mod that transports you to a ramdom place in the universe. - in Player Features and Ideas Discussion [original thread]
Sedstr wrote: How about a mod that, once activated, transports the ship to another location in the eve universe, this could be anywhere in known space. 1min spool. 10min cool down. cannot be fitted to jump capable ships. Probably best to alway...
- by Ris Dnalor - at 2013.02.07 07:20:00
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7. Amarr/Minmatar drone issue - why hasn't this been fixed yet? - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Sedstr wrote: It looks to me, based on this data, that Amarr drones are the worse off and mini look like the have an unbalanced advantage. That's exactly what it is. P.S.: all drone attributes I did not include a...
- by Ris Dnalor - at 2013.02.07 07:13:00
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8. Death penalties in eve - in Player Features and Ideas Discussion [original thread]
Assgiggles wrote: I think in eve death is too forgiving and not very realistic. When a player gets podded they should have to start a new character. It would be more fun that way. Thank you for your support. Originally there was going to ...
- by Ris Dnalor - at 2013.02.07 06:59:00
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9. New missions that are more like PVP... - in Player Features and Ideas Discussion [original thread]
Sedstr wrote: Add a mission type 'strategic offense' The mission is to locate and eliminate X ships within a period of time. The NPCs are: .................locatable with locator agents. .................locatable with dscan (ship names provid...
- by Ris Dnalor - at 2013.02.07 06:56:00
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10. Unplug Skillbooks - in Player Features and Ideas Discussion [original thread]
Sasha Khaine wrote: Note: I'm getting a lot of "waste of development time" responses. I understand this isn't a crucial issue, nor one that should be taken in to action immediately. Rather a quality of life improvement that CCP could develop ...
- by Ris Dnalor - at 2013.02.07 06:53:00
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11. FW should matter to everyone in eve. - in Player Features and Ideas Discussion [original thread]
Here's what I think. Faction Warfare needs to matter to everyone in eve. Everyone flys ships. Most people eventually fly T2 and T3 ships. Make Faction warfare effect ship production. Could be lots of ways to do this, here's one. New Item: ...
- by Ris Dnalor - at 2013.02.07 06:49:00
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12. Battleship Rebalancing - Include a Black Amarr BS with Shortrange Missiles(Torpe... - in Player Features and Ideas Discussion [original thread]
Inga Jouhinen wrote: Hi Folks, On my second account I used to roleplay as a born Minmatar Slave, who was able by luck to apply in the Khanid Navy Thus playing and flying mosly in Khanid designed ships (black and beautyful). Only using Missil...
- by Ris Dnalor - at 2013.01.20 09:05:00
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13. [Idea] Put the fadunking names back the way they were please. - in Player Features and Ideas Discussion [original thread]
The missiles were COLOR CODED. You still put arbitrary names on them, but now you're asking folks to learn 4 instead of 40 I suppose. But the reality is that if you want to cater to the folks that need this kind of change, you're going to have ...
- by Ris Dnalor - at 2012.01.26 03:52:00
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14. Can we at least all agree? - in Player Features and Ideas Discussion [original thread]
This thread reminds me.... Where's teh mining missiles at? /me wants to chuck torpedoes at asteroids until they are completely vaporized, then turn on my gas-harvester, suck up the veld dust cloud, then reconstitute it into tritanium back at ...
- by Ris Dnalor - at 2012.01.12 09:08:00
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15. Bounty Contracts tied to kill-rights - in Player Features and Ideas Discussion [original thread]
Torin Corax wrote: Alternatively Thomas Bailey's Alt accepts the bounty contract and pods his main, gaining the bounty. Bounty system still appears to be broken. Or perhaps Thomas Bailey pods his alt first, then puts a 500 mil bounty on his ma...
- by Ris Dnalor - at 2011.12.29 07:21:00
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16. Bounty Contracts tied to kill-rights - in Player Features and Ideas Discussion [original thread]
I say tie bounties to kill - rights. Here's an Example. Tomas Bailey pods me and I gain Kill Rights on him. When I gain kill-rights, I can right click on the kill-rights and choose [create bounty contract] I then set an isk amount for the boun...
- by Ris Dnalor - at 2011.12.29 01:56:00
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17. add some Anti-blob features... - in Player Features and Ideas Discussion [original thread]
I have said, and I still maintain that the best way to combat blobs is this: The active scan resolution of attacking ships targeting the victim should create noise, which in essence would decrease the detectable signature radius of the victim shi...
- by Ris Dnalor - at 2011.08.19 05:23:00
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18. To the twit who wrote the forum validation rules - in Player Features and Ideas Discussion [original thread]
Originally by: Major Connie Chung You can catch more flies with honey, than with vinegar. Actually, Flies prefer vinegar over honey...
- by Ris Dnalor - at 2011.07.20 05:52:00
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19. [Forum suggestion] Don't open links in new tabs - in Player Features and Ideas Discussion [original thread]
I like it like it is thanks. wtf is this not moved to F&I... anytime I remotely suggest anything vaguely reminiscent of an idea they get moved.
- by Ris Dnalor - at 2011.06.12 09:21:00
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20. Big red LED when being Jammed - in Player Features and Ideas Discussion [original thread]
If you're jammed and you are dying in 3 seconds, the big RED LED isn't going to do anything other than make you see red even more right before you die.
- by Ris Dnalor - at 2011.06.12 09:18:00
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